JumpInChat development update — 04/11/2016
The last few days has mostly been damage control after some issues were discovered since the last update. This included some disconnection issues, which I have yet to figure out, and the first fatal crash of the server. So thanks for who managed that!
So, progress so far includes:
- An issue with IP addresses was fixed after work reconfiguring some infrastructure.
- Shored up some API endpoints.
- Improved the way the backend talks to the media server, which should make everything more stable.
Next in the queue is to fix reconnection, which has been a persistent issue, in what I hope to be a more robust way. Additionally, some better error messages around when a user loses connection and whether it’s something that requires a refresh.
Infrastructure upgrades have been pushed back and in it’s place are some tasks to make maintenance more automated and generally more robust.
Testing still needs to be done, so create a chatroom and invite some folks and talk and stuff.